Features
Current Pre-Alpha detailed features:
Character
-Character creation
Pick a name, hairstyle, weapon skill and distribute points in different attributes.
-Classless character progression
Your character's progress is not limited or bound to classess, every character can learn and do anything they like.
-Character visual look
Look of your character will determined by the gear you are wearing.
-Melee combat
Choose your weapon from many different options, take it to the battle and use it with several techniques (much more to come).
-Ranged combat
Variety of ranged weapons and techniques.
-Spells
Spell system skeleton is done and few basic spells added, spells are divided to several skill based categories.
-Skill progression and learning
Total skill factor is combination of practice and theory progress of your skill, practice will gain by using the skill and theory in time.
-Skillpool
When you gain any experience, you also gain the skillpool points, which you can apply to any skill you have learned.
-Character perks
You can streghthen your character with a perks.
Professions
-Alchemy
Brew potions.
-Animal taming
Tame an animal to fight on your side or just to hang around with you.
-Blacksmithy
Craft metal based items like weapons and armors.
-Carpentry
Craft variety of items like house block, weapons and other wooden things.
-Cooking
Cook items you find or grow.
-Farming
Grow some crops.
-Fishing
Fish variety of fishes or even treasures with your favourite fishing pole.
-Herbalism
Gather herbs to gain resources for other professions.
-Herding
Tame a sheep for in example, pen it and wait it to grow some wool what you can shear.
-House building
Build house blocks with a carpentry and incoming masonry skills, and place them on the suitable land.
-Inscription
Scribe scrolls and books.
-Leatherworking
Craft leather based armors and items.
-Lumberjacking
Wield a lumber axe and chop a tree to get logs.
-Mining
Wield a pick axe and hit any stone to get ores.
-Skinning
Skin the animals and monsters to get hides and leather.
-Smelting
Smelt the ores to get bars and minerals.
-Tailoring
Can make clothes.
-Tanning
Make leather from hides.
-Tinkering
Craft tools and utilities.
Professions in development
Enchanting, Fletching, Geology, Hermeticism, Lockpicking, Masonry, Musicianship, Stealing.
Items
-Loot
Monsters and chests has a zone based loot, sometimes good and sometimes not.
-Stash(bank vault)
30 slot stash.
-Economy
Still very basic. Quantities and skills are determinating prices. Degrading items makes sure that crafted and looted items are always needed.
-Item skill requirements
You need a certain theory level of skills to use items.
-Magical items
Items you find or craft can be magical, you need to identify them with an identify scroll.
-Item quality and condition system
Equips has a quality and condition, effecting to item stats like damage and armor rating. This means that every item you find is unique and possible upgrade to you gear.
World
-Wild life
Variety of neutral animals with an A.I.
-Monsters
Variety of Monsters with an A.I.
-Town guards
Guards with simple A.I.
-Random dungeon generator
Regenerates dungeons in every server boot.
-Zone based monster spawning
Spawns monsters randomly into zones by level of zone.
-Living world A.I. (alpha)
L.W.A.I. generates random events like monster camps, making every playing experience unique. Future versions will bring things like caravans, monster raids and progressing relations between factions.
-Quest system v1
Supporting NPC dialogue, basic kill, deliver and talk quests at the moment. Includes random generated Bounty Hunter quests.
User Interface
-Theme system
Select or randomize theme style, color and font.
-Resize and position your UI forms how you like
Every window and form can be resized and positioned how you like and those settings will be saved.
Other notable things
-Fair game
There is no Pay to Win features, and never will be!



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