Hadelmia MMORPG

MMORPG

Alpha 2 Testing Starts in:


Currently working on: Alpha 2
7 % Done

Features

Current Alpha detailed features




Character

-Character creation

Pick a name, hairstyle, weapon skill and distribute points in different attributes.


-Classless character progression

Your character's progress is not limited or bound to classess, every character can learn and do anything they like.


-Character visual look

Look of your character will determined by the gear you are wearing.


-Melee combat

Choose your weapon from many different options, take it to the battle and use it with several techniques (much more to come).


-Ranged combat

Variety of ranged weapons and techniques.


-Spells

Spell system skeleton is done and few basic spells added, spells are divided to several skill based categories.


-Skill progression and learning

Total skill factor is combination of practice and theory progress of your skill, practice will gain by using the skill and theory in time.


-Skillpool

When you gain any experience, you also gain the skillpool points, which you can apply to any skill you have learned.


-Character perks

You can streghthen your character with a perks.



Professions

-Alchemy

Brew potions.


-Animal taming

Tame an animal to fight on your side or just to hang around with you.


-Blacksmithy

Craft metal based items like weapons and armors.


-Carpentry

Craft variety of items like house block, weapons and other wooden things.


-Cooking

Cook items you find or grow.


-Farming

Grow some crops.


-Fishing

Fish variety of fishes or even treasures with your favourite fishing pole.


-Herbalism

Gather herbs to gain resources for other professions.


-Herding

Tame a sheep for in example, pen it and wait it to grow some wool what you can shear.


-House building

Build house blocks with a carpentry and incoming masonry skills, and place them on the suitable land.


-Inscription

Scribe scrolls and books.


-Leatherworking

Craft leather based armors and items.


-Lumberjacking

Wield a lumber axe and chop a tree to get logs.


-Mining

Wield a pick axe and hit any stone to get ores.


-Skinning

Skin the animals and monsters to get hides and leather.


-Smelting

Smelt the ores to get bars and minerals.


-Tailoring

Can make clothes.


-Tanning

Make leather from hides.


-Tinkering

Craft tools and utilities.


Professions in development

Enchanting, Fletching, Geology, Hermeticism, Lockpicking, Masonry, Musicianship, Stealing.
and Trader, which will be almost own game. more info later.



Items

-Loot

Monsters and chests has a zone based loot, sometimes good and sometimes not.


-Stash(bank vault)

30 slot stash.


-Economy

Still very basic. Quantities and skills are determinating prices. Degrading items makes sure that crafted and looted items are always needed.


-Item skill requirements

You need a certain theory level of skills to use items.


-Magical items

Items you find or craft can be magical, you need to identify them with an identify scroll.


-Item quality and condition system

Equips has a quality and condition, effecting to item stats like damage and armor rating. This means that every item you find is unique and possible upgrade to you gear.

-Dynamic item market

Market is ran by one npc, and has own UI and categoried items. When you sell something to market NPC, item will be listed in his market. Everyone can buy that item from NPC anytime. Selling lower level items to market will raise quantity of those items. When item quantity hit 0, item wont be listed there anymore until someone sell that type to market again.



World

-Wild life

Variety of neutral animals with an A.I.


-Monsters

Variety of Monsters with an A.I.


-Town guards

Guards with simple A.I.


-Random dungeon generator

Regenerates dungeons in every server boot.


-Zone based monster spawning

Spawns monsters randomly into zones by level of zone.


-Map exploration

Minimap will be covered by blackness until you have explored it, your exploration status will be saved on server side.


-Living world A.I. (alpha)

L.W.A.I. generates random events like monster camps, making every playing experience unique. Future versions will bring things like caravans, monster raids and progressing relations between factions.


-Quest system v1

Supporting NPC dialogue, basic kill, deliver and talk quests at the moment. Includes random generated Bounty Hunter quests.



User Interface

-Theme system

Select or randomize theme style, color and font.


-Resize and position your UI forms how you like

Every window and form can be resized and positioned how you like and those settings will be saved.


-Full unicode supporting chat

Yes, you can type any existent unicode language character, smiley, symbol whatever on chat.



Other notable things

-Fair game

There is no Pay to Win features, and never will be!

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