Welcome to Hadelmia MMORPG Website
7th September 2021 by Ravenis
Here is the first official roadmap!
Last Pre-Alpha release is almost ready now.
I also heard last night that true pioneer and basically inventer of GOA and Psy-Trance, Olli Wisdom aka Space Tribe past away at age 63.
13th July 2021 by Ravenis
Incoming Grafting/Gathering and Economy Update Part 1
Part 1 will add many base systems to economy and crafting.
Feature list in this update:
-Time based crafting, higher tier and better items takes more time to craft. Done
-Added Crafting slot to inventory. Done
-Tool quality effects to craft success chance. Done
-Herb spawning. Done
-Fixed log(info) screen announce when item takes damage. Done
-New resources to gather and produce and new items to craft. Partially Done
2. Thick Leather
3. Iklorika(some herb for testing the herbalism system)
4. Tannery Tools
5. Tinker Tools
-Tools can wear out now (get condition loss). Done
-Time based wear out for utilities like torches. Done
-Merchants will resell items they buy from players as decent quality level. Done
-Balanced items buy and sell prices. Partially Done
-City resource stock. Resources will be saved in database. Done
-City will be using the stock resources to build more weapons, tools and such. Not yet started
-When player sell resource to vendor it goes to city stock. Done
-You can see city resources by interacting with the Settler. Done
-Gleene(Currency) is now indicated with Ǥ character instead of gl. Done
Inventory and Interface
-Fixed double click use/equip on inventory. Done
-Added Missiles(Ammunition) slot to inventory for future use. Done
-Added item Destroy option to right click inventory menu. Done
-Get rid off inventory flickering problems. Done
-List based market screen, instead of old and clumsy vendor interface. Done
-Fixed crafting menus top order problem(stayed on top when switched out of hadelmia). Done
-Fixed flickering problem when changing main screen to active and off. Done
-Cleared theme/skin names, and removed (internal) text from them. Done
-Added Herbalism skill(you can now collect the herbs). Done
-Added Avoiding skill(will increase your dodge rating). Done
-Added Tinkering skill(for tools and such). Done
-Added Tanning skill(for making leathers from hides). Done
-Added Efficiency skill(decreases overall crafting time). Done
-Added multiplier(difficulty) to skills, which determinates total amount of points needed for theory skilling. Done
-Changed name of the Lumberjacking skill to Wood Cutting. Done
-Highly improved visuals on lights. Done
-Fixed terrible flickering on "blank" map tiles what happened in dungeons especially. Done
Other updates and fixes
-Fixed static spawned NPC's/Gameobject's spawn failure in some rare cases. Done
-Added Life, Mana and Stamina indicators to character making screen. Done
-Added option to chooce number of used logical processors. Done
-Fixed many UI glitches. Done
-Settings reset should work now as intented. Done
-Fixed problem when main window stayed behind other windows's after launch. Done
Screenshot and short videos:
New vendor/market window, with categories and sorting
New time based crafting
9th July 2021 by Ravenis
Pet control panel, A.I. improvements and lag fixes
Following commands for pets are now working
Also Mob and pet A.I. has been tweaked so you just can't put your pet in the rampage and let it kill mobs without them reacting to it.
Some lagging and poor hit indicator image drawing has been fixed.
13th June 2021 by Ravenis
Better dungeon generation
Optimized dungeon generation and changed the algorithm to connect the caves (rooms) more efficiently.
This quarantees dungeons to be bigger and more area to explore.
1st June 2021 by Ravenis
Inventory is getting improvements:
Couple screen of item info what appears when mouse is over an item:
Also left mouse click on item now open context menu where are all option what were on button before.
These changes will be on next version 0.4 RC3 1.5.9