Welcome to Hadelmia MMORPG Website
1th October 2023 by Ravenis
First alpha testing is on!
Client installer is on download section and server is running.
All are welcome to join, join Discord also please.
Here is the official roadmap:
30th September 2023 by Ravenis
Delayed testing a bit and network data is now truly seeecret.
Had some problems with server to accept clients in. So had to delay test a bit.
Fixed server, also network data is now encrypted with 64bit key + data is compressed end to end for client and server. Can help with memory editor cheats.
Oh and, wiki is back in business, still a lot to add there, but its something. Link is on menu.
Also updated OpenGL to latest 4.6 version
29th September 2023 by Ravenis
First Alpha release and true asynchronous threaded function calls!
It's has been a while...I was running and modding a Valheim server for some time, but getting back into my precious project Hadelmia.
This is a first Alpha version of server and client, includes lots of interface and glitch fixes in formulas and such.
But main improvement is a true asynchronous threaded function calls on client and server. This will be a huge performance boost when network traffic is increasing!
ALso using FASTMM4 memory manager for both the server and the client. It's faster, with less leaks and will support over 2GB memory usage (this is mostly for server).
Server will be up in few hours and gonna start poking old testers again on discord.
Fat badger approves and is keeping on eye of the test session start counter!
If you want to support me, you can do it via Kofi page of mine, all support is appreciated 💕
26th November 2022 by Ravenis
New account management
New account management pages are now ready.
Email verification and password change working now perfectly! Includes Google reCAPTCHA system, yes, I know... but it is quite easy way to prevent spamming.
Link to the pages is on menu.
Also server will be up soon. Lots of bug fixed on server and client.
And inventory system is now pretty much finished.
Some glitches still on market, but looking good.
7th September 2021 by Ravenis
Last Pre-Alpha release is almost ready now.
I also heard last night that true pioneer and basically inventer of GOA and Psy-Trance, Olli Wisdom aka Space Tribe past away at age 63.
13th July 2021 by Ravenis
Incoming Grafting/Gathering and Economy Update Part 1
Part 1 will add many base systems to economy and crafting.
Feature list in this update:
-Time based crafting, higher tier and better items takes more time to craft. Done
-Added Crafting slot to inventory. Done
-Tool quality effects to craft success chance. Done
-Herb spawning. Done
-Fixed log(info) screen announce when item takes damage. Done
-New resources to gather and produce and new items to craft. Partially Done
2. Thick Leather
3. Iklorika(some herb for testing the herbalism system)
4. Tannery Tools
5. Tinker Tools
-Tools can wear out now (get condition loss). Done
-Time based wear out for utilities like torches. Done
-Merchants will resell items they buy from players as decent quality level. Done
-Balanced items buy and sell prices. Partially Done
-City resource stock. Resources will be saved in database. Done
-City will be using the stock resources to build more weapons, tools and such. Not yet started
-When player sell resource to vendor it goes to city stock. Done
-You can see city resources by interacting with the Settler. Done
-Gleene(Currency) is now indicated with Ǥ character instead of gl. Done
Inventory and Interface
-Fixed double click use/equip on inventory. Done
-Added Missiles(Ammunition) slot to inventory for future use. Done
-Added item Destroy option to right click inventory menu. Done
-Get rid off inventory flickering problems. Done
-List based market screen, instead of old and clumsy vendor interface. Done
-Fixed crafting menus top order problem(stayed on top when switched out of hadelmia). Done
-Fixed flickering problem when changing main screen to active and off. Done
-Cleared theme/skin names, and removed (internal) text from them. Done
-Added Herbalism skill(you can now collect the herbs). Done
-Added Avoiding skill(will increase your dodge rating). Done
-Added Tinkering skill(for tools and such). Done
-Added Tanning skill(for making leathers from hides). Done
-Added Efficiency skill(decreases overall crafting time). Done
-Added multiplier(difficulty) to skills, which determinates total amount of points needed for theory skilling. Done
-Changed name of the Lumberjacking skill to Wood Cutting. Done
-Highly improved visuals on lights. Done
-Fixed terrible flickering on "blank" map tiles what happened in dungeons especially. Done
Other updates and fixes
-Fixed static spawned NPC's/Gameobject's spawn failure in some rare cases. Done
-Added Life, Mana and Stamina indicators to character making screen. Done
-Added option to chooce number of used logical processors. Done
-Fixed many UI glitches. Done
-Settings reset should work now as intented. Done
-Fixed problem when main window stayed behind other windows's after launch. Done
Screenshot and short videos:
New vendor/market window, with categories and sorting
New time based crafting
9th July 2021 by Ravenis
Pet control panel, A.I. improvements and lag fixes
Following commands for pets are now working
Also Mob and pet A.I. has been tweaked so you just can't put your pet in the rampage and let it kill mobs without them reacting to it.
Some lagging and poor hit indicator image drawing has been fixed.
13th June 2021 by Ravenis
Better dungeon generation
Optimized dungeon generation and changed the algorithm to connect the caves (rooms) more efficiently.
This quarantees dungeons to be bigger and more area to explore.
1st June 2021 by Ravenis
Inventory is getting improvements:
Couple screen of item info what appears when mouse is over an item:
Also left mouse click on item now open context menu where are all option what were on button before.
These changes will be on next version 0.4 RC3 1.5.9