Hadelmia MMORPG

MMORPG Project

NEXT SERVER MASS TEST IN:

Currently working on: Server general and login stability
99% Done and tested

Welcome to Hadelmia MMORPG Project Website

Latest News


23th July 2020 by Ravenis

Milkable cows and huge fix patch to the pet system.



Cows are here Hadelmia MMORPG project
When they have been in the pen long enough Hadelmia MMORPG project you can milk them by using empty cansHadelmia MMORPG project
After milking cans will have "M" indicator Hadelmia MMORPG project

I put changelog here also this time:

Version 0.4 RC2 v1.5 - Cows and pals patch
-First batch of mob variations includes, rats, large rats and cows.
-Starting to add content, so several type of cows are here! Gives lots of options to add for baking (cooking).
-(Bulls will be there later. So will be breeding).
-Fixed bug when pets just disappeared after server restart.
-Added cow milking, works almost as same way as sheep shearing, tame a cow, pen it, wait it to produce milk and milk it.
-Fixed shearing (Yes, it was broken).
-Added craftable empty can, can be used for milk storing.
-Fixed visual glitch when inventory turned briefly white when stacking items.
-Fixed a bug when crafting used whole stacks of materials instead of just decreasing right amount of stack size.
-Fixed pet production timer when penned. Also timer saving on server side.
-Neutral animals will now defend themselves if attacked.
-Shearing skill is now named to Animal Husbandry, this skill will handle all animal related productive actions like shearing and milking.
-Switched skinning and taming skills to mouse RIGHT button. Skinning with SHIFT and taming with CONTROL pressed.
-Fixed fancy magical item naming system, also added it to items in stash (bank).
-Fixed NPC X-coordinate offset error, (sometimes they appeared to be 1 tile to the right of their real position.
-Fixed annoying inputbox behavior when you tried to type to it, and your character started to move, or do some other stuff.
-Fixed glitch when TOP and TOPMOST windows stayed on top when activating other programs on top of the Hadelmia window.
-Optimized item lookup, generating and deleting routines (this will greatly improve item handling on server side).
-Many other minor fixes.

-Ravenis



18th July 2020 by Ravenis

More FPS improvements and UI tuning.



I managed to improve performance even more.
Game is now very smooth.

Also UI is more responsive and less glitchy, and forms doesn't get over other programs and do other annoying things.

-Ravenis



14th July 2020 by Ravenis

Quest system remake, NPC dialogue system and lots of general fixes and improvements.



I designed and overhauled the whole quest system, it is now 20 times less code, but 20 times more features and logic in it.
Main improvement is that now quests can be made directly to database without adding more code.
System supports now standard, kill, delivery and talking quest (will add more in a future).
There is also brand new Bounty Hunting quest system. BH quests are randomly generated tasks to kill certain mobs for gleenes, XP and reputation.
Yeah reputation is back now too. You can earn it but not much to use it for yet.

Finally found and fixed odd FPS dropping bug when skill learning was active.
Adjusted some colors on item info panels, added server clock to the chat window, and fixed overpowered magic items after identification.

-Ravenis



4th June 2020 by Ravenis

Basic GM commands done, Tons of bug fixes and Mass test this weekend starting 5th June.



GM commands are now done, well not all of them but you can do all needed things with the commands for now.
Performance of the client is now tuned to the max, here is a picture how amazingly little the client is taking system resources
Hadelmia MMORPG project
and minimized
Hadelmia MMORPG project
Login process has been improved a lot from last time, after i remade it and also remade the client command processing on server side.
I will make subreddit on Reddit today or tomorrow and hope people are coming in big numbers like last time to the discord and also trying the game.

-Ravenis



28th May 2020 by Ravenis

Stability updates and still more UI adjustments



Command queue improvements and login stability fixes. How much these help, will remain to be seen.
Adjusted and made changes for very low resolutions. Screenshot from 1366x768 display (this is pretty much lowest usable resolution).Hadelmia MMORPG project

-Ravenis



24th May 2020 by Ravenis

UI improvements and Last checking of major bugs



I made some UI improvements like took titlebars off from many forms, this is just because they are useless and just takes space.
Now just need to check for major and game breaking bugs.
Also need to find a way to make login process more stable.

-Ravenis



23rd May 2020 by Ravenis

Fixed bad configuration errors and bugs



Due to messed up configuration system, at worst case scenario, you coulnn't even start the client, or it was totally messed up.
Problems should be fixed now and default settings shoould apply as they should.

Now to test some stability issues and towards to Alpha release!

-Ravenis



9th May 2020 by Ravenis

Unicode conversion is kinda done and Alpha release very close this time!


Alpha release really is near now, I mean close this time for sure.

I will do rest of the GM commands, have only few commands left to do.
Then fix some bugs and thats it, after that I think its time to release Alpha.
Goodnight, i'm really tired.

-Ravenis



1st May 2020 by Ravenis

Logo for my future business! and Full unicode support for Server and Client


Yesterday I received logo for my business, and I'm very exited about it.
Here is the one logo version
Hadelmia MMORPG project
Artist is thefatboy from indonesia. I can highly recommend him to anyone, if you need logo for your clan/guild/corporation or whatever.


Also I started to convert Server and Client to Unicode.

Today unicode support is just must, right⁇
I've already made half of it. So 🐻 with me.

See you later.

Be safe all, and stay inside, play 🎮 and do productive things!
Best wishes and health to everyone.

Regards
-Ravenis and 🐀Paavo 🐀Jones 🐀Raimo



4th April 2020 by Ravenis

New look for website and GM powers


Changed the website layout a bit, and fixed some bugs on it.

I started to make GM commands and console so they can start making events.
Hadelmia MMORPG project Hadelmia MMORPG project Hadelmia MMORPG project




23rd March 2020 by Ravenis

Website vulnerability and bug fixes


I fixed the worse vulnerabilities on the website, also generally improved website security a lot.

As from now, I continue to work on the Hadelmia server and client again.



15th March 2020 by Ravenis

"Hacking" attemps, security updates and encryption improvements


Hello
Server was under attack few days ago :(
There was admin account bruteforce login tries from 7 IP's.
IP's were from Vietnam, South Africa and Pakistan, probably bot network, but i still decided to report them to Malware Bytes if they want to investigate it more.

All certificates are now trusted and legit.
Remote desktop connection has been rewamped and hopefully it wont be a problem anymore.
Also I disabled TLS 1.0 - 1.1 on server due to it's vulnerabilities and old encryption methods, minimum TLS version your browser must support is 1.2 now.

I hope these improvements helps to prevent this in a future.



9th March 2020 by Ravenis

Server is up and running again


Howdy
Server is up and stable again.
It will be up 24/7 now, and everyone is welcome to test it.
CU in there!



28th February 2020 by Ravenis

It has been a while, but I'm back in business!


Hello
It has been a while since i had a time to focus on Hadelmia completely, but i'm back to it again.

I tuned some TLS and certification stuff on server side. Time will tell did i manage to fix some random SSL errors and instabilities.
Also cipher list and security is now even stronger and faster.

I'm also planning to keep next stress test really soon. Trying to get as much people as possible to test in same time.
Hopefully reddit, facebook and twitter will work as planned and will get many new testers.

I will post new info here in next couple of days.

Stay tuned and don't forget to join to Hadelmia discord

There is also brand new version out v0.4 RC1.871 with some bug fixes, new Updater and Installer.



27th November 2019 by Ravenis

Lots of login issues solved on Version 0.4 RC1.863


-Login is now quite stable, doesn't seem to cause disconnects to other players anymore.
-Map loading final version on login, and it is fast.
-Server stability improvements, doesn't crash or get stuck after possible errors.
-Skills max theory level is now 6.
-Trade skills are now gaining when selling or buying items.
-Fixed couple visual glitches on inventory screen.
-Server save process is now faster and more stable, and many realtime DB updates like skill gains has been moved to save procedure.
-Fixed bug when you couldn't use any spellbooks and learn any spells.



20th November 2019 by Ravenis

Major version 0.4 RC1.8

New major update is now out, and requiring lot of testing. Please help me to find bugs, glithes and other oddities. Also all suggestions will be reviewed.

Hadelmia MMORPG project
-Info log has now separated tabs for different actions.
-Default window positions and sizes should make more sense now. They are now defined by screen size (need testing).
-General cleaning of the code. Lot of optimizations and improvements.
-Once a mob strikes you, the game checks which part of your body the blow hits, the armor on that area will be damaged.
-You can now repair your items on vendor (cost is defined by item quality and damage).
-Spell and Item systems overhauled (better and faster code on server side). -Stackable resource items.
-Crafting system overhauled, including now support for stacking resource items.
-Memory optimization, client now frees memory aggressively, after logon and ~30 seconds usage is around 100MB.
-Fixed several memory leaks.
-Fixed stiff and warping movement.
-Skin selector. Located in options menu. Default style is "FalloutStyle" style. Other good canditate is "HeroesStyle".
-Buff/Debuff icons.
-Buff/Defuff information panel.
-New target and npc infos.
-Main" Windows can't be located outside of the screen bounds (should prevent them to disappear out of reach).
-All around nicer look, and debug information has been removed.
-Item qualities, will increase/decrease stats by it.
-Item durability, will increase/decrease stats by it (keep your gear repaired).
-Item repairing, depending of your skills, items will lose max durability and quality levels eventually.
-Items will take damage, and so every item will get destroyed in the end, keeping also economy fresh someday.
-Item crafting quality, skills are effectting to it. Crafted item is always minimum of decent quality.
-Hit indicators are now showing for a second.
-Windows snapping is now more accurate.
-Skills are divided to Theory and Practice skills. (Theory will be learned by time and practice by using).
-Skill effect is combine of Theory and Practice part of it.
-Spell mastery will increase by using them.
-Sheeps will stay dead when they are killed (bastards didn't die, only got shored).
-Title bar now shows information about your character, like EXP, Stats, damage etc. and Theory skill training time.
-Client is now using more GPU instead of CPU.
-Some Monster LOS improvements.
-Added shortcut keys for most used windows.
-You can drag windows from anywhere of the form. (Not only from title/caption bar).
-You can close windows by right clicking on it.
-Fixed wrong attributes for some item types.
-Cleaned iteminfo panels.
-Refreshing an inventory after moving the inventory window.
-Deselect target by right clicking your character.
-Server side crash fixes and omptimizations.
-Login is again slightly faster.
-Web links on a main menu will be opened with your default browser now.
-Changed font in a hurry since to end of support of the previous one. Current: Book Antiqua.
-Completed the database code to use the FireDac.
-Improvements to the updater, it now shows version info, also download and updating progress.
-Some minor fixes and improvements I don't remember.


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