Hadelmia MMORPG

MMORPG

Alpha 2 Testing Starts in:


Currently working on: Alpha 2
7 % Done

Welcome to Hadelmia MMORPG Website

Latest News




7th January 2024 by Ravenis

Towards to Alpha 2



Here is the list of content and features for Alpha 2, and current state of them.

Alpha 2

Map

▫️ New bigger, better designed main world map, with different biomes Started
▫️ More land tiles Started
▫️ More random dungeons with rooms/areas including some special events and happenings Not Started
▫️ Players can own land or assets like mine, lumber mills etc. Not Started

Skills

▫️ Skills for stealing like lockpicking, pickpocketing and stealth Not Started
▫️ Few new social related skills Started
▫️ Couple of new Art skills like Enchanting, Fletching, Masonry and Musicianship Not Started

Spells and Techniques

▫️ More spells, blessings, conjures, curses, techniques and so on... Started
▫️ Icons to indicate debuffs also Not Started
▫️ Maybe some other abilities what are not actual spells and not related to combat Not Started

Monsters and NPCs

▫️ Town growth, new NPCs will move in to towns if they see there is what they need Not Started
▫️ Hirable NPCs, ability to hire NPCs or even monsters to defend or do work like mining for you Not Started
▫️ NPC Caravans, which are routing between towns, you can protect or maybe even rob them Not Started
▫️ Monster raids, monster can try to raid towns, camps, or whatever where is something to raid Not Started
▫️ Dynamic relations between monster/NPC factions/types Not Started
▫️ Improved A.I. Not Started
▫️ More monsters and NPC types Started

Pets

▫️ Level and progression system for pets Not Started
▫️ Pet training, using animal husbandry and animal taming skills Not Started
▫️ Pet abilities Not Started
▫️ Different nature for pets and how they are reacting to different situations Not Started

Items

▫️ More craftable items for Arts Not Started
▫️ More resources Not Started
▫️ More house building blocks Not Started

Other features and mechanics

▫️ Deeds to increase your bank space, different tiers of deeds increase different amount of space Started
▫️ Block based house building. different materials and block sizes too Not Started
▫️ Ability to build lumber mills or mining camps, and other things like these Not Started
▫️ Mills, mining camps and such can be populated by NPC workers you hire Not Started
▫️ Thievery system, lights, weather, shadows and skills effects to stealth or lockpicking success for example Not Started

-Rav



31th December 2023 by Ravenis

Happy new year and last update to Alpha 1



Alpha 1 is now done, this means I start making alpha 2 next year, and hopefully it is done in 6 months, latest.
Alpha 1 is now with update 0.2.0.35, what i planned it to be.

Alpha 2 will be focusing to content mostly.
Here is the roadmap 2024 again, that update is alpha 2:
Hadelmia MMORPG project

Happy new year of 2024!

-Rav



22nd December 2023 by Ravenis

Pet fixes and instant market list loading



Howdy!
Fixed very broken pet system in most part, and optimized market list loading, almost instant load, which is nice!

There will be one last update on alpha 1 later, containing some minor UI glicth fixes and typo level things.

-Rav



13th December 2023 by Ravenis

Map exploration



Map exploration is now fully working with server side saving.

Video again:
(Watch it on fullscreen mode to see it at best!)
Hadelmia MMORPG project
-Rav



11th December 2023 by Ravenis

Video about suggested feature



Hoi!
Mydrometal on discord suggested that minimap shouldn't show area if it isn't visited yet.
I think the same, and it's feature i have been wanted to add for some time.
Reason i have been postpone it, is that I'm not sure what is best way to save player map exploration status on server side.

Until i know, here is a video what it looks like on client side, using video player i have been working on:
(Watch it on fullscreen mode to see it at best!)
Hadelmia MMORPG project
-Rav



3rd December 2023 by Ravenis

Roadmap of 2024



Hello again!
Alpha release bugs have been pretty much dealth with.
Also huge amount of interface fixes and tuning were added.
Along with balancing of everything.

With totally working any unicode character chat and support too:
Hadelmia MMORPG project
Create it, build it, code it, buy it, use it, break it, fix it, trash it, change it, mail – upgrade it.

And Hadelmia backer shop has been opened!
Hadelmia MMORPG project

Anyway, here is the official roadmap of 2024:
Hadelmia MMORPG project
-Rav



7th December 2023 by Ravenis

First alpha test reaching its end



We are 99% done of testing first alpha and...

But eventually almost all of them have been squished (poor bugs). 😞
We continue testing a bit more, and then it's time to start adding new content to all base features, this means more items, spells, mobs, you name it, also more features.
Stay tuned on discord, and you are welcome to join the test anytime, server will be on 24/7 (Except when bugs are preventing it).
Join DISCORDDiscord
Hadelmia MMORPG project That's her! The major bug, and Major is her rank!

-Rav



1th October 2023 by Ravenis

First alpha testing is on!



Client installer is on download section and server is running.
All are welcome to join, join DISCORDDiscord also please.
Hadelmia MMORPG project

-Rav



30th September 2023 by Ravenis

Delayed testing a bit and network data is now truly seeecret.



Had some problems with server to accept clients in. So had to delay test a bit.

Fixed server, also network data is now encrypted with 64bit key + data is compressed end to end for client and server. Can help with memory editor cheats.
Oh and, wiki is back in business, still a lot to add there, but its something. Link is on menu.
Also updated OpenGL to latest 4.6 version
Hadelmia MMORPG project

-Rav



29th September 2023 by Ravenis

First Alpha release and true asynchronous threaded function calls!



It's has been a while...I was running and modding a Valheim server for some time, but getting back into my precious project Hadelmia.

This is a first Alpha version of server and client, includes lots of interface and glitch fixes in formulas and such.
But main improvement is a true asynchronous threaded function calls on client and server. This will be a huge performance boost when network traffic is increasing!

ALso using FASTMM4 memory manager for both the server and the client. It's faster, with less leaks and will support over 2GB memory usage (this is mostly for server).

Server will be up in few hours and gonna start poking old testers again on discord.

Hadelmia MMORPG project
Fat badger approves and is keeping on eye of the test session start counter!


If you want to support me, you can do it via Kofi page of mine, all support is appreciated 💕

-Rav



26th November 2022 by Ravenis

New account management



New account management pages are now ready.
Email verification and password change working now perfectly! Includes Google reCAPTCHA system, yes, I know... but it is quite easy way to prevent spamming.
Link to the pages is on menu.

Also server will be up soon. Lots of bug fixed on server and client.

And inventory system is now pretty much finished.
Some glitches still on market, but looking good.

Hadelmia MMORPG project

-Ravenis



7th September 2021 by Ravenis

Good/Bad news




Last Pre-Alpha release is almost ready now.


I also heard last night that true pioneer and basically inventer of GOA and Psy-Trance, Olli Wisdom aka Space Tribe past away at age 63.
Hadelmia MMORPG project
R.I.P.


-Ravenis



13th July 2021 by Ravenis

Incoming Grafting/Gathering and Economy Update Part 1



Part 1 will add many base systems to economy and crafting.

Feature list in this update:

Crafting
-Time based crafting, higher tier and better items takes more time to craft. Done
-Added Crafting slot to inventory. Done
-Tool quality effects to craft success chance. Done

Gathering
-Herb spawning. Done

Items
-Fixed log(info) screen announce when item takes damage. Done
-New resources to gather and produce and new items to craft. Partially Done

1. Leather
2. Thick Leather
3. Iklorika(some herb for testing the herbalism system)
4. Tannery Tools
5. Tinker Tools

Economy
-Tools can wear out now (get condition loss). Done
-Time based wear out for utilities like torches. Done
-Merchants will resell items they buy from players as decent quality level. Done
-Balanced items buy and sell prices. Partially Done
-City resource stock. Resources will be saved in database. Done
-City will be using the stock resources to build more weapons, tools and such. Not yet started
-When player sell resource to vendor it goes to city stock. Done
-You can see city resources by interacting with the Settler. Done
-Gleene(Currency) is now indicated with Ǥ character instead of gl. Done

Inventory and Interface
-Fixed double click use/equip on inventory. Done
-Added Missiles(Ammunition) slot to inventory for future use. Done
-Added item Destroy option to right click inventory menu. Done
-Get rid off inventory flickering problems. Done
-List based market screen, instead of old and clumsy vendor interface. Done
-Fixed crafting menus top order problem(stayed on top when switched out of hadelmia). Done
-Fixed flickering problem when changing main screen to active and off. Done
-Cleared theme/skin names, and removed (internal) text from them. Done

Skills
-Added Herbalism skill(you can now collect the herbs). Done
-Added Avoiding skill(will increase your dodge rating). Done
-Added Tinkering skill(for tools and such). Done
-Added Tanning skill(for making leathers from hides). Done
-Added Efficiency skill(decreases overall crafting time). Done
-Added multiplier(difficulty) to skills, which determinates total amount of points needed for theory skilling. Done
-Changed name of the Lumberjacking skill to Wood Cutting. Done

Graphics
-Highly improved visuals on lights. Done
-Fixed terrible flickering on "blank" map tiles what happened in dungeons especially. Done

Other updates and fixes
-Fixed static spawned NPC's/Gameobject's spawn failure in some rare cases. Done
-Added Life, Mana and Stamina indicators to character making screen. Done
-Added option to chooce number of used logical processors. Done
-Fixed many UI glitches. Done
-Settings reset should work now as intented. Done
-Fixed problem when main window stayed behind other windows's after launch. Done




Screenshot and short videos:

Settlement Stock
Hadelmia MMORPG project

New vendor/market window, with categories and sorting


New time based crafting


-Ravenis



9th July 2021 by Ravenis

Pet control panel, A.I. improvements and lag fixes



Following commands for pets are now working
Hadelmia MMORPG project

Also Mob and pet A.I. has been tweaked so you just can't put your pet in the rampage and let it kill mobs without them reacting to it.

Some lagging and poor hit indicator image drawing has been fixed.


-Ravenis



13th June 2021 by Ravenis

Better dungeon generation



Optimized dungeon generation and changed the algorithm to connect the caves (rooms) more efficiently.
This quarantees dungeons to be bigger and more area to explore.

Hadelmia MMORPG project

-Ravenis



1st June 2021 by Ravenis

Inventory changes



Inventory is getting improvements:
Hadelmia MMORPG project
Couple screen of item info what appears when mouse is over an item:
Hadelmia MMORPG project Hadelmia MMORPG project
Also left mouse click on item now open context menu where are all option what were on button before.

These changes will be on next version 0.4 RC3 1.5.9

-Ravenis